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Question by ohlin · Jan 06, 2018 at 01:09 AM · rotation axisspaceshipcompass

compass bar on space ship, weird rotation

so i have a 3d ring that is a child of my spaceship. i only want the ring to appear to move side to side like a compass when my space ship is moving.

so the y is always quaternion.identity. but the x and y have to be the same as the space ship, so it doesnt look like the ring is moving all over the place? ive tried all kinds of things. either its totally wonky. or it kind of stutters. and follows the player but doesnt point to y identity.

any ideas.

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Answer by ohlin · Jan 06, 2018 at 04:18 AM

alright i figured it out. player is target.

 #pragma strict
 
 var target : Transform;
 
 
 function Start () {
     
 }
 
 function Update () {
      var euler = target.transform.rotation.eulerAngles;
 
  var rot = Quaternion.Euler (0,-(euler.y),0);
  transform.localRotation = rot;
 }
 
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