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Question by slipperydemon · Jan 06, 2018 at 11:40 PM · nullreferenceexception

I get Null Reference Exception for Every script I try to reference

Every time for every script I have that uses another script It comes back as null reference exception, I have copied and pasted the exact scripts into a different game and had them work, but just not in the current game i'm using.

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avatar image gte1000a · Jan 06, 2018 at 11:54 PM 0
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Do you set it from the inspector or do you use getComponent/FindObjeectofType function to get it?

avatar image slipperydemon gte1000a · Jan 10, 2018 at 12:39 AM 0
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set it from the inspector, but its only scripts that come back null not gameobjects

avatar image Mercbaker · Jan 07, 2018 at 02:48 AM 0
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Just drag and drop the script you want from one project window to another. To open two copies of Unity, right-click and click open on the Unity icon.

avatar image gte1000a Mercbaker · Jan 07, 2018 at 10:59 AM 0
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Try to export as unitypackage then import to your target project.

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Answer by tormentoarmagedoom · Jan 07, 2018 at 12:38 AM

what program are you using for scripts? if is visual studio, when open the file, look at there.

alt text

It must say your project name. if it says Miscelaneous files, it will be "outside" your project.

Better way is:

-copy the script to a notepad

-close Visual studio

-delete the script from unity

-create a new script in Unity with same name

-open the script from unity (it opens Visual studio)

-Paste the script

And look if it says Mikscelaneous files or not


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avatar image slipperydemon · Jan 09, 2018 at 03:52 AM 0
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I did what you said and it came out just as Assembly-CSharp.

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