• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
5
Question by michael 4 · Jul 18, 2011 at 05:00 PM · parentchildren

How do you add a child through code

Ive looked through the documentation and havnt seen anything obvious.

So just as the title says, how might you create a parent/child through code?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Goodie848 · Jan 27, 2016 at 06:03 PM 0
Share

Thank you $$anonymous$$olix, great help.

avatar image Fattie Goodie848 · Jan 27, 2016 at 06:03 PM 0
Share

DONT post comments as answers

2 Replies

· Add your reply
  • Sort: 
avatar image
15
Best Answer

Answer by Molix · Jul 18, 2011 at 05:15 PM

Assign the child's parent transform, e.g.

 void Parent( GameObject parentOb, GameObject childOb )
 {
   childOb.transform.parent = parentOb.transform;
 }

 

These days as a general rule use SetParent - google

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image michael 4 · Jul 18, 2011 at 05:28 PM 0
Share

Great thanx!

avatar image AndyMartin458 · Jun 25, 2013 at 04:31 AM 0
Share

I'm having a problem where this is working, but I think that the scale of the child object is causing it to be added far away from the parent.

avatar image Molix · Jun 25, 2013 at 01:44 PM 1
Share

Check the childOb.transform.localPosition and childOb.transform.localScale. When you attach a child to a parent, the child object will not move in worldspace; so if you have it at 0,0,0, but the parent is far away from the origin, the child will still be far away from the parent. After attaching, just zero out childOb.transform.localPosition.

avatar image Hiten2012 · Jul 01, 2015 at 10:08 AM 0
Share

Thanks @$$anonymous$$olix, help a lot..

avatar image Goodie848 · Jan 27, 2016 at 05:17 PM 0
Share

Thank you $$anonymous$$olix, great help.

avatar image
0

Answer by Erra666 · Aug 19, 2016 at 12:34 AM

How would you "unAttach" them?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Molix · Aug 19, 2016 at 03:05 AM 1
Share

Just set the transform.parent to null.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Make Parent Follow Child and Vice Versa? 1 Answer

Destroy one child (of same instance) after another? 0 Answers

How to change Scene once all player characters are no longer active. 1 Answer

Is there a way to rotate a parent without rotating the children? 0 Answers

destroy other child objects when the parent counts more than 1 child 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges