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Question by MellTH · Jan 11, 2018 at 08:38 AM · c#2dcollisioncollision2dattack

Can't make the player attack an enemy

Hello, i'm new to unity and i've an issue - i can't make player actually attack an enemy. I have an object, which is attack trigger that suppose to collide with an enemy and so deal damage, but what happens is the player moves away from the enemy when attack trigger appears. So there's the question - how do i make colliders actually collide with each other?alt text

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avatar image PersianKiller · Jan 11, 2018 at 11:15 AM 0
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I guess the sword's BoxCollider2D is not trigger,and when you attack the enemy,the enemy pushes the sword away ,if you are using OnTriggerEnter2D ,at least one of Collider2Ds should be trigger, if you want them to collide with eachother you should use OnCollisonEnter2D, you didnot provide any information so we just have to guess :)

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