2D Balance

Hi, I’m trying to make a 2D mobile game where you have to balance a rod by using your finger - you would drag back and forth to control it. e.g. if the rod starts tilting left then you would quickly drag your finger to the left to balance it out again and vice versa. I don’t really have a good idea of how to make and script this.

I’m shooting for the balance like in Fingertip Balance on android (possibly iPhone too).

Should I try to implement Unity’s physics, or should I try to use pure scripting to simulate the balancing mechanic and if so how should I set it up?

Any help is greatly appreciated.

the game sounds simple enough that using 2d build in unity physics is probably the best way to go. i would have a 2d circle collider object that you move to wherever the player is tapping and holding, and a big object with some other 2d collider that has gravity applied to it. you would want some way to spawn that at the top of the screen and detect if it hits the bottom. shouldnt be too bad.