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Question by Popolee · Jan 12, 2018 at 07:53 AM · inspectorinterfaceheritage

Choose one beetwen Many Script

Hello

I have 10 script that do 10 different weapon but with the same main function.

I would like to make a GameObject that choose 1 between those scripts. The problem is, I don't know how to add all those script to my GameObject. I tried interface and heritage, but the inspector don't want me to add them

I would like to make an array of MyWeapon[] and select randomly one to instantiate it on my player when he drop it.

But I can't find a way to add all those script in the inspector in order to fill the MyWeapon[]

Do I have to create a gameobject for each script ?

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Answer by Hellium · Jan 12, 2018 at 08:50 AM

I haven't tested the script, but give it a try :

 public void AddRandomScript( GameObject target )
 {
     System.Type[] types = new System.Type[]
     {
         typeof( Weapon1Script ),
         typeof( Weapon2Script ),
         typeof( Weapon3Script )
     } ;
     System.Type chosenType = types[ Random.Range( 0, types.Length )  ] ;
     target.AddComponent(chosenType) ;
 }
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