Change Cloth Vertex paint/select circle size

I’m using cloth component for my character hairs. Since the update, i’m unable to edit properly the cloth constraints because the cicles are displaying way too big (the character and the hair are scaled to one and is human scale to unity)

How can I solve that ?

Thanks,

Jonathan

You can reproduce that by scaling down to 0.1 a standard 3D sphere, add a cloth component to it and try to edit the constraints.

I have the same issue in 2017.3.0p4.
Here’s the workaround:

  1. Copy the Cloth component if you want to keep the data;
  2. Remove the Cloth component you just copied;
  3. Scale the root object for all character parts 10X larger;
  4. Paste the Cloth component back to the character hairs, or simply add a new Cloth component;
  5. Those selectable balls should look small enough if you are lucky;
  6. Manipulate the balls as you need;
  7. Scale the root object back to 1X;
  8. Done!

I have the same issue, it’s very complicated to work with that and I wish there was a simple way to just revert the visual to how it used to be :^/

I have the same issue. Very annoying… When I’m scaling my character up 10X, my mesh disappears though after applying the cloth back…