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Question by Lumenx · Jan 14, 2018 at 10:22 AM · scripting problemerror

Help with an error.

i'm not an expert video game developer and i'm working on some kind of 2D plateformer/shooter and i got this error

Assets/Scripts/PauseMenu.cs(5,14): error CS0101: The namespace global::' already contains a definition for PauseMenu'

any help?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PauseMenu : MonoBehaviour {
     public string levelSelect;
     public string mainMenu;
 
     public bool isPaused;
     public GameObject pauseMenuCanvas;
 
     // Use this for initialization
     void Start () {
      
     }
     
     // Update is called once per frame
     void Update () {
         if (isPaused) {
             pauseMenuCanvas.SetActive (true);
             Time.timeScale = 0f;
         } else {
             pauseMenuCanvas.SetActive (false);
             Time.timeScale = 1f;
         }
         if (Input.GetKeyDown (KeyCode.Escape)) {
             PauseUnpause();
         }
     }
     public void PauseUnpause()
     {
     isPaused = !isPaused;
 }
     public void Resume ()
     {
         isPaused = false;
     }
     public void Quit()
     {
 
         Application.LoadLevel (mainMenu);
     }
     public void LevelSelect ()
     {
         Application.LoadLevel (levelSelect);
     }
 
 }
 

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avatar image AshwinTheGammer · Jan 14, 2018 at 10:27 AM 0
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where is line 5?

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Answer by Prastiwar · Jan 14, 2018 at 10:54 AM

It means you have two classes named "PauseMenu" in project.

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