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Question by imM4TT · Jan 14, 2018 at 05:02 PM · photonid

Photon playerID

Do you know guys how that player.ID works ? If there is 3 players in the current room their playerID will be respectivly 1, 2, 3 ?

If the second player leave the room, the 3rd player have still the playerID equal to 3 or it ill be 2 ?

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avatar image imM4TT · Jan 14, 2018 at 11:41 PM 0
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bump
any idea ?

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Answer by Diukrone · Jan 15, 2018 at 04:18 AM

[SerializedField] is the answer to your issue. Remember to change Mono Behaviour to PhotonBehaviour. When a value is serialized, server will create splitted and individual copy of it if many players to load the same prefab.

It´s recommended to do all tutorials as you can do! Many times, not just once.

Please check this link to understand better: link text

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avatar image imM4TT · Jan 15, 2018 at 04:32 PM 0
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On this tutorial the spawn of player is defined as random and I dont want that
Thanks for help

avatar image Diukrone imM4TT · Jan 15, 2018 at 07:18 PM 0
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[Follow this link][1] [1]: https://www.youtube.com/watch?v=0h786_PmGDQ∈dex=5&list=PLbghT7$$anonymous$$mckI7BDIGqNl_TgizCpJiXy0n9

$$anonymous$$aybe it can help you! I used this basic system to create my Spawn system. Team red only Spawn on red spawns and $$anonymous$$m blue only in blue spawns. If you want customize it much more as spawns in Battlefield game, for example, will need to create a Spawn System with GUI.

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