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Question by REICHTAG · Jan 17, 2018 at 09:13 PM · instantiateparticlesspawnfollowfollow player

Spawn and set as child

Hi . I have character in my game and if it hits the wall in high speed blood particles instatiates in game .Problem is that blood is not following main character - blood particles juct spawns in and stays in same spot and that looks stupid. So what I want is to instatiate blood particles as child of main character so that blood follows main character. How can I do that? Here is my code......

public GameObject bloodSplash;

void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Surface") {

Instantiate (bloodSplash, transform.position, Quaternion.identity);

} }

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Answer by look001 · Jan 17, 2018 at 10:18 PM

adding the transform object of your character to the Instantiate method should simply do the trick. After that you have something like this:

 Instantiate (bloodSplash, transform.position, Quaternion.identity, transform);

more infos in in the docs

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avatar image REICHTAG · Jan 17, 2018 at 11:08 PM 0
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thank you - now it works just perfect :)

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Answer by bhavinbhai2707 · Jan 17, 2018 at 10:29 PM

store the instatiated blood particles in a variable

 Gameobject go = Instantiate (bloodSplash, transform.position, Quaternion.identity);

and then set the go variable as child of character

     //transform.SetParent(Transform Parent)
     go.transform.SetParent(character.transform);

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