• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by PersianKiller · Jan 20, 2018 at 10:40 AM · findobjectoftype

problem with findobjectoftype

when I use FindObjectOfType, it only finds one object ,how can I find more objects with this code?

for example I have two objects ,they have a script name Stone.

    public class Stone : MonoBehaviour {
      public Animator anim;
    void Start(){
     anim = GetComponent<Animator> ();
 }
   public void Destroying(){
    anim.play("DestoryStone");
   }

so if I use

   FindObjectOfType<Stone>().Destroying(); 

the animation will play in the first object .So how can I call Destroying() function in more than one object with FindObjectOfType().; ?

**//now it works fine :)

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class testFind : MonoBehaviour {
 Stone[] s;
 // Use this for initialization
 void Start () {
     
     s=(Stone[]) GameObject.FindObjectsOfType(typeof(Stone));
     a ();
 }
 

 public void a(){

     foreach (Stone STONE in s) {
 
         STONE.anim.Play ("DestroyStone");
     }

 }
  
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by EDevJogos · Jan 20, 2018 at 11:22 AM

Just use FindObjectsOfType instead of FindObjectOfType.

https://docs.unity3d.com/ScriptReference/Object.FindObjectsOfType.html

You're going to need a loop or a lambda expression to call Destroying(); on each one though.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

74 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

FindObjectOfType won't find object that hasn't had "Awake" called? 1 Answer

How do I get gameobjects to fire a method based on an interface? 1 Answer

Why is FindObjectOfType() called during Camera.Render? It's not in my code. 0 Answers

Calling a function of another object's child? 1 Answer

Null Reference after finding object already 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges