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Question by KingVanti · Jan 20, 2018 at 03:43 PM · shadermeshspriterenderingtransparency

Render transparent mesh over sprite

Hey there community.

So my question is pretty straight forward. I would like to have a unlit, single-color, transparent, 2D mesh rendered over a sprite.

I can render my mesh over the sprite by using something like Unlit/Color but that doesn't allow me to use transparency.

I did write a cutom shader thats basically the same as Unlit/Color but does use transparency, however if I use this shader the sprites behind the mesh completely dissappear...

I just don't understand shaders... Could you help me out on this one?

Cheers

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avatar image victorbisaev · Feb 01, 2018 at 10:37 PM 0
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$$anonymous$$aybe some screenshots would give more details to understand the problem.

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