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Question by CaleFitz · Jan 21, 2018 at 07:03 AM · serializationplayerprefsgameobjectsjsonxmlserializer

Best Way to Store Large Number of GameObjects?

I need a way to save at least 100 different GameObjects and retrieve them later, and I am not sure how to approach this problem. I am looking into using XML Serialization, but I have no experience with XML and am not sure if it is possible or the best way to accomplish this.
The GameObjects I need to save are empty GameObjects, but they have multiple child GameObjects with different Components I need to save.

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avatar image KittenSnipes · Jan 21, 2018 at 07:54 AM 0
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@CaleFitz Are you saving it during runtime or just in the inspector?

avatar image Cherno · Jan 21, 2018 at 10:35 AM 0
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Take a look at the Asset store or my own Save/Load solution:

Unity Save Load Utility (Free!) - Save and load your data

avatar image CaleFitz · Jan 21, 2018 at 04:12 PM 0
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@KittenSnipes I want to save them during runtime.

avatar image CaleFitz · Jan 21, 2018 at 04:37 PM 0
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@Cherno Thank you, I'll look into it.

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Answer by KittenSnipes · Jan 21, 2018 at 09:43 PM

@calefitz

What I recommend using is a static list then. This video shows you how to perfectly do so just adapt it to your needs.

Video That Uses Static List

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