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Question by dosnivy · Jan 23, 2018 at 07:26 AM · networkballpunsynchronize

[PUN] Multiplayer Game Synchronize Ball Performance

Hi, I have development a multiplayer tennis game in unity3d and photon unity network, But i have a question about the game performance of sync the ball.

Is it possible to calculate ball trajectory in the local by each player (not sync to server) until the player racket hit the ball?

If this method is not possible. What is the best method for sync the ball which would not waste too much bandwidth?

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