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Question by wfsaxton · Jan 24, 2018 at 05:56 PM · scene

Is there a best practice for "mocking up" resources/dependencies of a scene for single-scene development?

I'm working on a single scene that requires other scenes to have been run before it in the game (such as the login scene). What is the best way to generate the resources so that, when I run the game in the editor, I don't have to log-in every time?

Is there a way to "detect" when a game is running in development so that its initialized during development but NOT when running in production? I could temporarily set this stuff, but I'd prefer a more permanent solution.

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Answer by victorbisaev · Jan 30, 2018 at 05:40 PM

You can check if (Application.isEditor) (see https://docs.unity3d.com/ScriptReference/Application-isEditor.html) and then perform auto-login if it returns true.

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