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Question by Novahkiin · Jan 25, 2018 at 12:22 AM · c#cameramovement

Using Camera.main.ViewportToWorldPoint to limit player movement in the Y direction

I used Camera.main.ViewportToWorldPoint to restrict player movement to the leftmost and rightmost sections of the screen. Since I set up my ship to move diagonally, I'm also trying to stop my player from going out of bounds in the Y direction. I tried replicating the code where I limited movement in the X direction but it hasn't done anything.

This is what I have so far:

 public class PlayerController : MonoBehaviour {
     // Player's movement speed
     public float moveSpeed = 2.0f;
     float xmin, xmax, ymin, ymax;
     void Start() {
     float distance = transform.position.z - Camera.main.transform.position.z;
     Vector3 leftmost = Camera.main.ViewportToWorldPoint(new Vector3(0,0,distance));
     Vector3 rightmost = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, distance));
     Vector3 bottomMost = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, distance));
     Vector3 topMost = Camera.main.ViewportToWorldPoint(new Vector3(0, 1, distance));

    //Add a padding to the leftmost and rightmost borders so that the Sprite's renderer is used instead of padding through hardcoded values
     xmin = leftmost.x + gameObject.GetComponent<SpriteRenderer>().bounds.size.x / 2;
     xmax = rightmost.x - gameObject.GetComponent<SpriteRenderer>().bounds.size.x / 2;
     ymin = bottomMost.y;
     ymax = topMost.y;
     }
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