In my game hero jumps when the player tap both fingers on the screen.
I use Input.touchCount to find whether it is a single tap or 2 finger tap.
The game works fine with this but I found out lot of players have difficulty in tapping at the same time. Even when the player do a two finger tap the game detect it as a single finger tap.
If I could increase the time unity takes to decide a tap in “Input” this might be solved. Is there a way to do this?
Or is there another workaround for this?
Thank you for your help.