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Question by minisang · Jul 20, 2011 at 07:44 AM · android

APK Builder Failed!

APK Builder Failed!

UnityEngine.Debug:LogError(Object) PostProcessAndroidPlayer:BuildApk(String, Boolean, Single, Single&) (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/BuildPipeline/PostProcessAndroidPlayer.cs:896) PostProcessAndroidPlayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions) (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/BuildPipeline/PostProcessAndroidPlayer.cs:391) UnityEditor.HostView:OnGUI()

===================

Window XP

unity 3.3 pro + android pro, android sdk 2.3.3 / 3.0/ 3.1 installed


building target 13 - starting compile Library/ScriptAssemblies/Assembly-UnityScript.dll, for buildtarget 13 - Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll

Unloading 287 unused Assets to reduce memory usage. Loaded Objects now: 830. System memory in use: 172.0 MB. Unloading 0 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 2)

Mono dependencies included in the build mscorlib.dll Assembly-UnityScript.dll

Unloading 268 unused Assets to reduce memory usage. Loaded Objects now: 830. System memory in use: 172.6 MB. Unloading 1 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 2) Unsupported: Hidden/Nature/Tree Soft Occlusion Bark Rendertex Unsupported: Hidden/Nature/Tree Soft Occlusion Leaves Rendertex Unsupported: Hidden/Nature/Tree Creator Bark Rendertex Unsupported: Hidden/Nature/Tree Creator Leaves Rendertex

Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.0 kb 0.0% Levels 5.8 kb 0.2% Scripts 20.9 kb 0.8% Included DLLs 2.4 mb 98.9% File headers 1.3 kb 0.1% Complete size 2.4 mb 100.0%

Used Assets, sorted by uncompressed size: 0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/PlayerRelativeControl.js 0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/CameraRelativeControl.js 0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/SidescrollControl.js 0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/RotationConstraint.js 0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/FirstPersonControl.js 0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/SmoothFollow2D.js 0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/FollowTransform.js 0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/ZoomCamera.js 0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/TapControl.js 0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/RollABall.js 0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/ObliqueNear.js 0.1 kb 0.0% Assets/Standard Assets (Mobile)/Scripts/Joystick.js

Unloading 314 unused Assets to reduce memory usage. Loaded Objects now: 829. System memory in use: 173.1 MB. Unloading 22 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 2) APK Builder Failed!

UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogError(Object) PostProcessAndroidPlayer:BuildApk(String, Boolean, Single, Single&) (at C:\BuildAgent\work\6bc5f79e0a4296d6\Editor\Mono\BuildPipeline\PostProcessAndroidPlayer.cs:896) PostProcessAndroidPlayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions) (at C:\BuildAgent\work\6bc5f79e0a4296d6\Editor\Mono\BuildPipeline\PostProcessAndroidPlayer.cs:391) UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry) (at C:\BuildAgent\work\6bc5f79e0a4296d6\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:148) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions) UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\BuildAgent\work\6bc5f79e0a4296d6\Editor\Mono\BuildPlayerWindow.cs:339) UnityEditor.BuildPlayerWindow:GUIBuildButtons(Boolean, Boolean, Boolean) (at C:\BuildAgent\work\6bc5f79e0a4296d6\Editor\Mono\BuildPlayerWindow.cs:949) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\BuildAgent\work\6bc5f79e0a4296d6\Editor\Mono\BuildPlayerWindow.cs:923) UnityEditor.BuildPlayerWindow:OnGUI() (at C:\BuildAgent\work\6bc5f79e0a4296d6\Editor\Mono\BuildPlayerWindow.cs:697) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\6bc5f79e0a4296d6\Editor\Mono\GUI\DockArea.cs:213) UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\6bc5f79e0a4296d6\Editor\Mono\GUI\DockArea.cs:206) UnityEditor.HostView:OnGUI() (at C:\BuildAgent\work\6bc5f79e0a4296d6\Editor\Mono\GUI\DockArea.cs:107)

(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/BuildPipeline/PostProcessAndroidPlayer.cs Line: 896)

Unloading 266 unused Assets to reduce memory usage. Loaded Objects now: 879. System memory in use: 174.5 MB. Unloading 1 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 2) - starting compile Library/ScriptAssemblies/Assembly-UnityScript.dll, for buildtarget 13

*** Completed 'Build.Player.AndroidPlayer' in 30 seconds

  • Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll Non platform assembly: data-1B243BE8 (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.CJK.dll (this message is harmless) Mono: successfully reloaded assembly

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