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Question by robert-sherwood · Jan 28, 2018 at 11:14 PM · spriterendererflip

If I call flipx on the spriterenderer of an image, why doesn't the sprite attached to the image flip?

I have a strange issue related to the flipX varialble of a sprite renderer.

Consider the following code:

         leftImageSpriteRenderer = leftImage.GetComponent<SpriteRenderer>();
         if (leftImageSpriteRenderer != null)
         {
             Debug.Log("Found the sprite renderer");
             leftImageSpriteRenderer.flipX = true;
         }
         leftImage.sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets/Portraits/character_portrait.png");

My expectation would be that the character portrait would be flipped along the X axis. However, while the sprite appears, it is not flipped. IS the problem that I'm flipping the spriterender component and referring the sprite in the parent image object?

Thanks for your attention!

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Answer by KittenSnipes · Jan 29, 2018 at 02:52 AM

@robert-sherwood

Its because to affect things like colliders and the actual sprite you have to use the negative of your current scale.

SpriteRenderer.flipX:

public bool flipX;

Description Flips the sprite on the X axis.

Only the rendering is affected. Use negative Transform.scale, if you want to affect all the other components (for example colliders).

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avatar image robert-sherwood · Jan 31, 2018 at 01:49 AM 0
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Thank you for answering. I am looking into this to fully understand your reply.

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