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Question by scihuman · Jan 30, 2018 at 01:11 AM · texture2dserversidebytearraybackendheaders

Texture2D.LoadImage unable to parse bytes

I'm downloading a raw byte array to be used as a Texture2D using a technique by at SO.

 UnityWebRequest www = UnityWebRequest.Get("myurl");
 
 DownloadHandler handle = www.downloadHandler;
 
 yield return www.Send();
 
 if (www.isNetworkError)
 {
 
     UnityEngine.Debug.Log("Error while Receiving: " + www.error);
 }
 else
 {
     UnityEngine.Debug.Log("Success");
 
     Texture2D texture2d = new Texture2D(8, 8);
 
     texture2d.LoadImage(handle.data);
                     
 }

LoadImage, however, can't parse the byte array and gives me 'red question mark' fallback.

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Answer by scihuman · Jan 30, 2018 at 01:14 AM

So the issue was in LoadImage not being able to parse the image's header. The function starts reading the texture as a bytearray, however first encounters the header, and doesn't know what to do with it.

Furthermore, the image was hosted on an S3 bucket, which assigned a header by default. Removing the header on S3 solved the issue.

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