Do you know if you can enable/disable performance reporting in script, if we want to enable it for development but not for production?
Also, how much of a performance hit will the game take with it enabled?
Do you know if you can enable/disable performance reporting in script, if we want to enable it for development but not for production?
Also, how much of a performance hit will the game take with it enabled?
It should take next to zero performance, it’s already logging things whether active or not. UnityEngine.Analytics.Analytics.enabled is the line you’re looking for.