Xbox One controller only registering one button at a time please help :'(,Xbox One controller only registering one button at a time

I followed this tutorial on youtube on how to connect your controller to unity via coding:

now everything works fine, however it only reads one button at a time, meaning that i can either rotate or move but not at the same time. For anyone wondering this is the code i attached to the player object:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Controller : MonoBehaviour {

    public float speed = 18;
    public float turnSpeed = 60;
    private Rigidbody rig;
    private Vector3 spawnPoint;

    // Use this for initialization
    void Start () {

        rig = GetComponent<Rigidbody>();
        spawnPoint = transform.position;
}

    // Update is called once per frame
    void Update()
    {
        float hAxis = Input.GetAxis("Horizontal");
        float vAxis = Input.GetAxis("Vertical");
        float rStickX = Input.GetAxis("Mouse X");

        Vector3 movement = transform.TransformDirection(new Vector3(hAxis, 0, vAxis) * speed * Time.deltaTime);
        rig.MovePosition(transform.position + movement);

        Quaternion rotation = Quaternion.Euler(new Vector3(0, rStickX, 0) * turnSpeed * Time.deltaTime);
        transform.Rotate(new Vector3(0, rStickX, 0), turnSpeed * Time.deltaTime);

        if (transform.position.y < -10f)
        {
            transform.position = spawnPoint;
        }

    }


}

if anyone knows what could cause this problem all help is appreciated :smiley:
p.s. i’m kinda new to coding and unity so expect me to know almost nothing about this :$,I followed this tutorial on youtube on how to connect your controller to unity via coding: How To Use Xbox 360 Controls In Your Unity® Game | Files Included - YouTube

now everything works fine, however it only reads one button at a time, meaning that i can either rotate or move but not both at the same time. For anyone wondering this is the code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;



public class Controller : MonoBehaviour {

    public float speed = 18;
    public float turnSpeed = 60;
    private Rigidbody rig;
    private Vector3 spawnPoint;

    // Use this for initialization
    void Start () {

        rig = GetComponent<Rigidbody>();
        spawnPoint = transform.position;
}

    // Update is called once per frame
    void Update()
    {
        float hAxis = Input.GetAxis("Horizontal");
        float vAxis = Input.GetAxis("Vertical");
        float rStickX = Input.GetAxis("Mouse X");

        Vector3 movement = transform.TransformDirection(new Vector3(hAxis, 0, vAxis) * speed * Time.deltaTime);
        rig.MovePosition(transform.position + movement);

        Quaternion rotation = Quaternion.Euler(new Vector3(0, rStickX, 0) * turnSpeed * Time.deltaTime);
        transform.Rotate(new Vector3(0, rStickX, 0), turnSpeed * Time.deltaTime);

        if (transform.position.y < -10f)
        {
            transform.position = spawnPoint;
        }

    }


}

if anyone knows what could cause this problem all help is appreciated :smiley:

p.s. i’m kinda new to coding and unity so expect me to know almost nothing about this :blush:

wait what it posted it twice lol sorry everyone