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Question by unity_Swz51V0CLW9uqA · Feb 01, 2018 at 09:05 PM · unity 5controllerxboxxbox controller

Xbox One controller only registering one button at a time please help :'(,Xbox One controller only registering one button at a time

I followed this tutorial on youtube on how to connect your controller to unity via coding: https://www.youtube.com/watch?v=s5x-TqLqGWA now everything works fine, however it only reads one button at a time, meaning that i can either rotate or move but not at the same time. For anyone wondering this is the code i attached to the player object: using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class Controller : MonoBehaviour {
 
     public float speed = 18;
     public float turnSpeed = 60;
     private Rigidbody rig;
     private Vector3 spawnPoint;
 
     // Use this for initialization
     void Start () {
 
         rig = GetComponent<Rigidbody>();
         spawnPoint = transform.position;
 }
 
     // Update is called once per frame
     void Update()
     {
         float hAxis = Input.GetAxis("Horizontal");
         float vAxis = Input.GetAxis("Vertical");
         float rStickX = Input.GetAxis("Mouse X");
 
         Vector3 movement = transform.TransformDirection(new Vector3(hAxis, 0, vAxis) * speed * Time.deltaTime);
         rig.MovePosition(transform.position + movement);
 
         Quaternion rotation = Quaternion.Euler(new Vector3(0, rStickX, 0) * turnSpeed * Time.deltaTime);
         transform.Rotate(new Vector3(0, rStickX, 0), turnSpeed * Time.deltaTime);
 
         if (transform.position.y < -10f)
         {
             transform.position = spawnPoint;
         }
 
     }
 
 
 }

if anyone knows what could cause this problem all help is appreciated :D p.s. i'm kinda new to coding and unity so expect me to know almost nothing about this :$,I followed this tutorial on youtube on how to connect your controller to unity via coding: https://www.youtube.com/watch?v=s5x-TqLqGWA

now everything works fine, however it only reads one button at a time, meaning that i can either rotate or move but not both at the same time. For anyone wondering this is the code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 
 
 public class Controller : MonoBehaviour {
 
     public float speed = 18;
     public float turnSpeed = 60;
     private Rigidbody rig;
     private Vector3 spawnPoint;
 
     // Use this for initialization
     void Start () {
 
         rig = GetComponent<Rigidbody>();
         spawnPoint = transform.position;
 }
 
     // Update is called once per frame
     void Update()
     {
         float hAxis = Input.GetAxis("Horizontal");
         float vAxis = Input.GetAxis("Vertical");
         float rStickX = Input.GetAxis("Mouse X");
 
         Vector3 movement = transform.TransformDirection(new Vector3(hAxis, 0, vAxis) * speed * Time.deltaTime);
         rig.MovePosition(transform.position + movement);
 
         Quaternion rotation = Quaternion.Euler(new Vector3(0, rStickX, 0) * turnSpeed * Time.deltaTime);
         transform.Rotate(new Vector3(0, rStickX, 0), turnSpeed * Time.deltaTime);
 
         if (transform.position.y < -10f)
         {
             transform.position = spawnPoint;
         }
 
     }
 
 
 }

if anyone knows what could cause this problem all help is appreciated :D

p.s. i'm kinda new to coding and unity so expect me to know almost nothing about this :$

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Answer by unity_Swz51V0CLW9uqA · Feb 01, 2018 at 09:06 PM

wait what it posted it twice lol sorry everyone

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