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Question by kitfox-com · Feb 02, 2018 at 03:37 AM · materialimportblenderfbx

How to fix imported materials

I'm having trouble with Unity setting bad values for my materials when I import an .fbx exported from Blender. Here is a tree where the leaves use alpha transparency - however instead of making just the alpha transparent, the alpha seems to be ignored and the entire mesh is being rendered as transparent. I would like to tweak the shader values manually, but they're greyed out.

How can I change the material that Unity created for this object?

alt text alt text

tree.jpg (500.0 kB)
treeblender.jpg (340.3 kB)
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Answer by melsy · Feb 02, 2018 at 05:07 AM

Import the texture into the scene and create the material from scratch and apply the texture to it. See if that works

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