• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
Question by rs-ca · Feb 02, 2018 at 07:45 AM · c#raycastingmultitouchpinball

Pinball Flippers Control with multitouch

Hi Everybody,

I need an advice.

I have a C# script for “Level Manager” which allows to control two Pinball Flippers prefabs with Ridgidbodies2D (please see attachments). If screen is touched anywhere on the left part, Left Flipper is moving up, same for the right flipper. If touch continues (not released), flipper stays up. As soon as finger is lifted, flipper goes down. I use Gravity setting to avoid shaking of the flipper when holding it up.

Two flippers independently work great and the way I need, however I run into the conflict issue when I try to control both at the same time. it becomes inconsistent and sometime when one finger is touching one side the other side becomes unresponsive or can not control the flipper, controlling both flipper independently at the same time is not perfect or doesn’t work.

Could you please review the script and help me?

Thank you

 using UnityEngine;
 
 public class LevelManager : MonoBehaviour {
 
     public float torqueForce;
 
     public GameObject leftFlipper;
     public GameObject rightFlipper;
     
     private Rigidbody2D leftFlipperRigid;
     private Rigidbody2D rightFlipperRigid;
     
     // Use this for initialization
     void Start () {
     
         leftFlipperRigid = leftFlipper.GetComponent<Rigidbody2D>();
         rightFlipperRigid = rightFlipper.GetComponent<Rigidbody2D>();
     }
     
     // Update is called once per frame
     void Update()
     {
             if (Input.GetMouseButtonDown(0))
             {
                 
                 Vector3 mouseInput = Input.mousePosition;
                 
                 //Flipping right
                 if (mouseInput.x >= Screen.width / 2f)
                 {
                     AddTorque(rightFlipperRigid, -torqueForce);
                     rightFlipperRigid.gravityScale = 0;
 
                 }
 
                 //Flipping left
                 if (mouseInput.x < Screen.width / 2f)
                 {
                     AddTorque(leftFlipperRigid, torqueForce);
                     leftFlipperRigid.gravityScale = 0;
 
                 }
             }
             else if (Input.GetMouseButton(0))
             {
                 Vector3 mouseHolding = Input.mousePosition;
 
                 //Holding right
                 if (mouseHolding.x >= Screen.width / 2f)
                 {
                     AddTorque(rightFlipperRigid, -torqueForce);
                 }
 
                 //Holdding left
                 if (mouseHolding.x < Screen.width / 2f)
                 {
                     AddTorque(leftFlipperRigid, torqueForce);
                 }
             }
             else if (Input.GetMouseButtonUp(0))
             {
                 Vector3 mouseUp = Input.mousePosition;
 
                 //Release right
                 if (mouseUp.x >= Screen.width / 2f)
                 {
                     rightFlipperRigid.gravityScale = 1;
                 }
 
                 //Release left
                 if (mouseUp.x < Screen.width / 2f)
                 {
                     leftFlipperRigid.gravityScale = 1;
                 }
             }
     }
     
     void AddTorque(Rigidbody2D rigid, float force)
     {
         rigid.AddTorque(force);
     }
 
 }

alt text

alt text

screen-shot-2018-02-02-at-003028.png (353.0 kB)
screen-shot-2018-02-02-at-003042.png (88.8 kB)
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

484 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

MobileSingleStickControl multitouch not supported. How fix? 0 Answers

error CS0117: `UnityEngine.Physics' does not contain a definition for `RayCast' 2 Answers

How to drag multiple object simultaneously??? 0 Answers

How to do Unlockable Items for a Character Collection Clicker Game? How to disable buttons? 0 Answers

Raycasting a "tractor beam" in a football game 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges