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Question by Claudioa · Feb 02, 2018 at 06:28 PM · textinstanceswitch

Changing text through a cursor hover trigger

In my game I have several house groups (see image below), I want to show a specific message when the mouse hovers a specific house group.

For some reason, this only works on the first switch case (house) but fails on the second switch (house2). The default case doesn't work either. I verified that the case house2 is found by the engine. By not working I mean the text does not appear.

Do you have any idea about the problem? Image: https://imgur.com/a/Aco64

Code:

 public class MouseIsOver : MonoBehaviour {

 private Image TipImage;
 private Text textObject;
 public string text;
 private bool displayInfo;

 void Start ()
 {
     TipImage = GameObject.Find("realtyInformation").GetComponent<Image>();
     textObject = GameObject.Find("realtyInformationText").GetComponent<Text>();
     TipImage.enabled = false;
 }
  void Update()    
 {
     Display();
 }

 void Display ()
 {
     if (displayInfo)
     {
         switch (text.ToLower())
         {
             case "house":
                 textObject.text = "house text1";
                 break;
             case "house2":
                 textObject.text = "house text2";
                 break;
             default:
                 textObject.text = "Click on the building";
                 break;
         } 
     }
     else
     {
         TipImage.enabled = false;
         textObject.text = "";
     }
     TipImage.enabled = true;
 }

 private void OnMouseOver()
 {
     displayInfo = true;
 }

 private void OnMouseExit()
 {
     displayInfo = false;
 }

}

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