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Question by Xinju · Feb 04, 2018 at 05:29 AM · physics

Why don't has Physics.LinecastAll scripting API?

I want to get all gameObjects from point A to point B, but didn't find LinecastAll in scripting API.

Now I use this method, maybe it's not fine...

 Vector3 point_A;
 Vector3 point_B;
 
 while ( Physics.Linecast ( point_A, point_B, out hitInfo ) )
 {
      point_A = hitInfo.point + (point_B - point_A) * 0.1f;
 } 

Is there any other way? Thankes!

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Answer by Skyppex_ · Jan 02 at 03:19 AM

I know i'm like 4 years late, but for anyone who sees this later. I believe you can use Physics.RaycastAll(point_A, point_B - point_A, Vector3.Distance(point_A, point_B)); This will do a normal raycast, but have the same effect.

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