Hello!
I want to create a forest tycoon game in isometric style using low poly 3d objects( smt like this https://cdn.dribbble.com/users/59947/screenshots/2731907/ship_dribble_1x.jpg (not my artwork). I want the game to be grid based. Since it’s forestry game it would be crucial for it to have a lot of trees(maybe not real life count, but so that each tree respresents like 3 trees(wood volume wise etc)). And since tree regrowth should be quite slow, I would like a big map. And I need each tree to grow individually(checks the soil, how close are nearby trees etc, so they would hold the Size, Age and state(Good quality/dry dead tree). It seems that it would eat up a lot of resources to calculate this stuff for each tree. So the questions:
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I want the ability to seemlessly move throughout the map and see all the trees, will this be problematic with a lot of small objects(trees)?
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What’s the best way to update/calculate tree values, so they don’t grow all together(which seems quite laggy), maybe updating one tree per second or so, but it might become unbalanced if there are not a lot of trees.
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Is there any guidelines for grid sizes? Can I make small tiles, so that I can create quite dense forest?
Any good read for this topic would be awesome, if you have something to share, please post! Thanks.