• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ILoveMyDada · Feb 07, 2018 at 12:54 AM · prefabtriggersboxcolliderduplicate

Prefabs with scripts

Hey so I have this script attached to a game object / trigger that I need to duplicate a ton of times. What it does basically, is when my ("DrawingCircleCollider") goes through the trigger, the count goes up by 1 and the box collider on the trigger goes false. The problem is that when I duplicate this trigger multiple times as prefab, the rest of the triggers copy the original and every box collider goes false. Ultimately what I really need is to be able to pass through one trigger, the count goes up by 1 and box collider goes false. But then the duplicate remains unaffected by its previous one until it is also hit and so on and so on. Any help would be appreciated!

 public GameObject drawingCircleCollider;
 public Text percentageText;
 public int count;


 void Start()
 {
     SetCountText (); 
 }

 void OnTriggerEnter (Collider percentCollider)
 {

     if (percentCollider.CompareTag ("DrawingCircleCollider")) 
     {
         this.gameObject.GetComponent<BoxCollider> ().enabled = false;
         count = count + 1;
         SetCountText ();
     }
 }

 public void SetCountText()
 {
     percentageText.text = "" + count.ToString () + "%";
 }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image PlayCreatively · Feb 07, 2018 at 04:08 AM 0
Share

Sounds like you're instantiating a copy of the pervious trigger and not a prefab of it. Can I see the instantiation code?

avatar image UnitedCoders · Feb 07, 2018 at 10:38 AM 0
Share

Through which script you are performing your duplication function, If DrawingCircleCollider is the gameObject responsible for duplication, then due to this script only one time your duplication occur, because of this this.gameObject.GetComponent ().enabled = false; you are disabling your collider.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

95 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can you duplicat folders and not share old dependencies? 1 Answer

Is there any difference if I duplicate a prefab in Hierarchy or drag it from Project tab? 1 Answer

Scripting a prefab to duplicate itself within a fixed radius 2 Answers

load objects just if they in range of camera 0 Answers

Duplicate prefab and all its variants to new prefab with new variants 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges