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Question by unity_WJSS9cgg2GpzLg · Feb 07, 2018 at 03:29 AM · script.performancestaticmethod

Static method performance vs non static

Hello everybody! I've created a Polynome class which holds some methods in it, like the one calculating the answer for a given x.

Some MonoBehaviour scripts in my game instatiate that Polynome class, and calculate the polynomial equation every frame with a changing variable to make nice movements. The question is: Should I make the Calculate Method Static? I didn't do so for now because the method have full access on the class data, but I could easily pass it using parameters of the Static Method. Do we get more performance using a Static method? If I have 80 gameObjects with polynomes, do it means that I have 80 copy of that Calculate same Method?

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