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Question by alfredljm · Feb 07, 2018 at 01:48 PM · movementcharactervector2

Character float to the sky when moving to right using 'addforce'

The character has been added box collier 2D and Rigid Body 2D. It will move on a plane like t$$anonymous$$s alt text

The plane has been added box collider 2D

When I press left it works totally fine, but when I press right for a period of time, like 1 second, the character will float to upper and go back down to the plane when 'right' button not pressed any more.

//Here is the code void Update () {

     if (Input.GetAxis(HORISONTAL) < -0.1f)
     {
         transform.localScale = new Vector3(-1, 1, 1);

     }
     if (Input.GetAxis(HORISONTAL) > 0.1f)
     {
         transform.localScale = new Vector3(1, 1, 1);

     }
 }

 void FixedUpdate()
 {
    h = Input.GetAxis(HORISONTAL);

     //move the character
     mushRoomRigid2D.AddForce((Vector2.right * speed) * h);

     //limit the speed of character
     if (mushRoomRigid2D.velocity.x > maxSpeed)
     {
         mushRoomRigid2D.velocity = new Vector2(maxSpeed, mushRoomRigid2D.velocity.x);
     }
     if (mushRoomRigid2D.velocity.x < -maxSpeed)
     {
         mushRoomRigid2D.velocity = new Vector2(-maxSpeed, mushRoomRigid2D.velocity.x);
     }
 }

And the settings of the character object: alt text

捕获.png (100.4 kB)
捕获1.png (75.6 kB)
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Answer by jiinteku · Feb 07, 2018 at 05:47 PM

I believe it is because you set the velocity of x for y. It should be Vector2(x, y) so just change mushRoomRigid2D.velocity.x to mushRoomRigid2D.velocity.y.

  if (mushRoomRigid2D.velocity.x > maxSpeed)
      {
          mushRoomRigid2D.velocity = new Vector2(maxSpeed, mushRoomRigid2D.velocity.y);
      }
      if (mushRoomRigid2D.velocity.x < -maxSpeed)
      {
          mushRoomRigid2D.velocity = new Vector2(-maxSpeed, mushRoomRigid2D.velocity.y);
      }




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avatar image alfredljm · Feb 08, 2018 at 03:51 AM 0
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avatar image jiinteku · Feb 08, 2018 at 04:23 AM 0
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