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Question by dyl_bac · Feb 09, 2018 at 01:05 AM · movementmovement scriptjoystickaimjoysticks

Character Movement w/ Both Joysticks

I am trying to use both joysticks to move the player

  • the Left Joystick controls the player movement

  • the Right Joystick should control the direction for aim/look

Basically, I'm trying to replicate the Black-Ops Arcade controls but in isometric view. please help! https://youtu.be/moCQc5gDqCQ?t=3m17s

Here's what I have found online that's helped me thus far:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CharController : MonoBehaviour {
 
     [SerializeField]
     float moveSpeed = 2f;
 
     Vector3 forward, right;
 
     void Start ()
     {
         forward = Camera.main.transform.forward;
         forward.y = 0;
         forward = Vector3.Normalize(forward);
         right = Quaternion.Euler(new Vector3(0, 90, 0)) * forward;
 
     }
 
     void Update ()
     {
         if (Input.anyKey)
             Move();
     }
 
     void Move ()
     {
         Vector3 direction = new Vector3(Input.GetAxis("HorizontalKey"), 0, Input.GetAxis("VerticalKey"));
         Vector3 rightMovement = right * moveSpeed * Time.deltaTime * Input.GetAxis("HorizontalKey");
         Vector3 upMovement = forward * moveSpeed * Time.deltaTime * Input.GetAxis("VerticalKey");
 
         Vector3 heading = Vector3.Normalize(rightMovement + upMovement);
 
         transform.forward = heading;
         transform.position += rightMovement;
         transform.position += upMovement;
     }
 }
 


,I am trying to control my character with both joysticks in an isometric view. The Left Joystick provides direction and works great in the isometric view.

  • I can't figure out a way to get the Right Joystick to work as the look/aim direction.

  • Basically going for Black-Ops arcade style but in an isometric view: https://www.youtube.com/watch?v=moCQc5gDqCQ

Here's what I've found that currently works for my game:

using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharController : MonoBehaviour { [SerializeField] float moveSpeed = 2f; Vector3 forward, right; void Start () { forward = Camera.main.transform.forward; forward.y = 0; forward = Vector3.Normalize(forward); right = Quaternion.Euler(new Vector3(0, 90, 0)) * forward; } void Update () { if (Input.anyKey) Move(); } void Move () { Vector3 direction = new Vector3(Input.GetAxis("HorizontalKey"), 0, Input.GetAxis("VerticalKey")); Vector3 rightMovement = right * moveSpeed * Time.deltaTime * Input.GetAxis("HorizontalKey"); Vector3 upMovement = forward * moveSpeed * Time.deltaTime * Input.GetAxis("VerticalKey"); Vector3 heading = Vector3.Normalize(rightMovement + upMovement); transform.forward = heading; transform.position += rightMovement; transform.position += upMovement; } }

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