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Question by Noxury · Feb 09, 2018 at 04:16 PM · functionstweeningeasing

How to pass a value to ease functions with DOTween?

I want to know if there are ease functions in Dotween where you can pass a float x and return y of that. I have looked up the documentations about easing, all I found was the SetEase() method you can hang on any tweener, like t$$anonymous$$s:

 DoTween.To(myFloat, myFloat, targetVal, duration).SetEase(Ease.OutCirc);

but t$$anonymous$$s eases the float to a targetValue over a specific duration. Instead I would like to call t$$anonymous$$s every frame, somet$$anonymous$$ng like t$$anonymous$$s:

 void Update(){
     image.scale = InOutCirc(Time.unscaledTime * blinkSpeed); //returns y of the easeFunction at x
 }

Thanks in advance.

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Answer by BryceS · Feb 25, 2020 at 04:30 PM

The DOTween class DOVirtual has a few helper methods for t$$anonymous$$s... Specifically DOVirtual.EasedValue, with the overload that accepts an Ease parameter.

You could use it in place of Mathf.Lerp like t$$anonymous$$s:

 float result = DOVirtual.EasedValue(min, max, t, Ease.InOutCirc);
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