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Question by soltis- · Feb 10, 2018 at 02:45 AM · addforceballisometric

Roll a ball, how to addforce to the ball in an isometric environment ?

Hello, I struggle to set up my character controller script that move a ball by applying forces to the rigidbody in an ISOMETRIC environment. I found many tutorials about how to move a character in an isometric environment but it's by using transform.position and i want to use the same controls as the tutorial "roll a ball" but in an isometric environment. I am still beginner with c# and Unity so if someone has the solution... :)

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Answer by soltis- · Feb 10, 2018 at 03:20 AM

I found a solution, if that can help :

 void Start ()
 {
     rb = GetComponent<Rigidbody> ();
 }

 void FixedUpdate ()
 {
     float forceHorizontal = Input.GetAxis ("Horizontal");
     float forceVertical = Input.GetAxis ("Vertical");

             //isometric environment : moving right (1 ; -1)
     Vector3 moveHorizontal = new Vector3 (forceHorizontal, 0.0f, -forceHorizontal);
             //isometric environment : moving up (1 ; 1)
     Vector3 moveVertical = new Vector3 (forceVertical, 0.0f, forceVertical);

     rb.AddForce (moveHorizontal * speed);
     rb.AddForce (moveVertical * speed);
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