Saving default scale of an object c#

Hi,
my Object scales everytime it is hit by another object with specific tag… and if i want to reset the game - here’s the problem = I want to have a default scale of my Object. Is there a way to store and than call the default scale of an object? For the scale… im using transform.localScale. Thx for help

hi;
yeah u can do it easily;

u can store the scale in a vector3 variable in the Start method or elsewhere like this ;

   Vector3 DefaultScale;
        DefaultScale = transform.localScale;

then u can change it when ever u want;

        transform.localScale = DefaultScale;