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Question by Inblinder · Feb 11, 2018 at 02:07 PM · c#scripting problemtransformscale

Saving default transform of an object c#

Hi, my Object scales everytime it is hit by another object with specific tag.. and if i want to reset the game - here's the problem = I need to scale it down to the default scale in game (in script). Is there a way to store and than call the default scale of an object? For the scale.. im using transform.localScale. Thx for help

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Answer by Prastiwar · Feb 11, 2018 at 02:15 PM

Make variable Vector3 baseScale which'll store base scale, assign it in Awake and then when you reset game just make transform.localScale = baseScale;

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avatar image Inblinder · Feb 11, 2018 at 02:42 PM 0
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Can i assign it in Start() is it the same? If not what's the difference? Sorry im a begginer doing his second game.

avatar image premium123 Inblinder · Feb 11, 2018 at 02:56 PM 1
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If the localScale is not changed until Start() is called, then yes, you can assign it there, or in Awake(). If you make "baseScale" public, you should see the assigned value it in the inspector when you start the game.

avatar image Prastiwar · Feb 11, 2018 at 05:16 PM 0
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Yes, there is the differences between Awake and Start descripted. It's just execution order.

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