I’m trying to draw thin lines using LineRenderer and have run into a problem where identical lines are being rendered at variable widths with random lines picking up an extra row or two of fuzzy pixels, depending on the screen resolution or “scale” level in the editor. Is there anything I can do to consistently get identically sized lines?
Here’s an example of what this effect looks like:
Clarification: this is using an orthographic camera and the LineRenderers have every shadow and lighting option disabled, “View” Alignment, and are all positioned on the same plane.