Why does Build Report Log miss 50% in filesize count?

Hi,

It’s kind of hard to explain for me since I’m new to ‘profiling’ my game, but here it goes:

On a Unity page I read that you can check a editor log in the terminal. I did this because I wonder why the filesize of my game is 126 MB! The weird thing I encounter (which might be normal?) is that in my report it says:

  -------------------------------------------------------------------------------
    Build Report

    Uncompressed usage by category:
    Textures      32.9 mb	 27.2% 
    Meshes        875.5 kb	 0.7% 
    Animations    8.6 kb	 0.0% 
    Sounds        0.0 kb	 0.0% 
    Shaders       5.0 mb	 4.1% 
    Other Assets  416.8 kb	 0.3% 
    Levels        56.0 kb	 0.0% 
    Scripts       758.6 kb	 0.6% 
    Included DLLs 3.9 mb	 3.3% 
    File headers  25.3 kb	 0.0% 
    Complete size 120.8 mb	 100.0% 

The funny thing is, as you can see, it counts up to 100% but it leaves out explaining where the other 65% went/is.

Does anyone know how and why this is happening?

Thanks in advance!

Maybe because you are in developer mode.