Hi,
It’s kind of hard to explain for me since I’m new to ‘profiling’ my game, but here it goes:
On a Unity page I read that you can check a editor log in the terminal. I did this because I wonder why the filesize of my game is 126 MB! The weird thing I encounter (which might be normal?) is that in my report it says:
-------------------------------------------------------------------------------
Build Report
Uncompressed usage by category:
Textures 32.9 mb 27.2%
Meshes 875.5 kb 0.7%
Animations 8.6 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 5.0 mb 4.1%
Other Assets 416.8 kb 0.3%
Levels 56.0 kb 0.0%
Scripts 758.6 kb 0.6%
Included DLLs 3.9 mb 3.3%
File headers 25.3 kb 0.0%
Complete size 120.8 mb 100.0%
The funny thing is, as you can see, it counts up to 100% but it leaves out explaining where the other 65% went/is.
Does anyone know how and why this is happening?
Thanks in advance!