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Question by Micuda · Feb 17, 2018 at 01:14 PM · inputinputmanagerinput.getaxiskeyboard inputxbox controller

Input Manager - prevent keyboard keys mapping to Xbox controller buttons

Hi, I am working on the game which should be controlled with keyboard as well with a joystick. I am testing the game with my Xbox 360 controller and I defined one axis like this: alt text

Now I am able to fill the FireBeam axis with space on keyboard and also with A button on my controller, but the problem is that space is also mapped on B controller button by default. The result is that I can fire with both A and B buttons, which is something I don´t really want (B button will have another functionality later).

Is there some easy way to prevent default keyboard-controller mapping, or should I figure out more advanced solution through scripting? Thanks for your answers!

mapping.png (12.8 kB)
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Answer by Micuda · Feb 24, 2018 at 05:17 PM

Ok, so I´ve found the answer - the problem was with Steam client running in the background - if you are running Steam and your controller is connected to the PC, it maps kontroller keys to keyboard keys by default - my problem was caused by this, haha.

After switching the Steam off, everything is ok

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avatar image soverte · May 01 at 08:13 AM 0
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I know is been 5 years, but dude i spent to many time trying to understand whytf was this happening, ty very much.

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