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Question by AnotherGuy_Evan · Feb 18, 2018 at 12:52 PM · controllerjoystickmouse control

Map Input.mousePosition to right stick of controller

I'm struggling with converting a script to take in the right joystick axes to control the mouse position. I'm not sure how to gain access to that.


Currently, this is what I have that controls player rotation.


     public void Rotate()
     {
         Ray ray = viewCam.ScreenPointToRay(Input.mousePosition);
         Plane groundPlane = new Plane(Vector3.up, Vector3.zero);
         float rayDistance;
 
         if (groundPlane.Raycast(ray, out rayDistance))
         {
             Vector3 point = ray.GetPoint(rayDistance);
             Debug.DrawLine(ray.origin, point, Color.red);
             LookAt(point);
         }
     }
 
     //Maintains rotation only on y-axis.
     void LookAt(Vector3 lookPoint)
     {
         Vector3 heightCorrectedPoint = new Vector3(lookPoint.x, transform.position.y, lookPoint.z);
         transform.LookAt(heightCorrectedPoint);
     }

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