• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by malakief · Jul 22, 2011 at 02:33 PM · translatemissilewavebce0023

Add a wave to a Translate

Hi,

im new on unity, and on game programming. I'm trying to make a translate of a missile a little more than a simple transform.forward, im trying to add two waves on x and y axies.

here is the working code:

function Update () {

 transform.Translate(Vector3.forward*60*Time.deltaTime);

}

here is the wrong code:

private var player:GameObject;

player=gameObject.Find("Player");

private var distanceToPlayer:float;

distanceToPlayer=Vector3.Distance(transform.position,player.transform.position);

private var numIteration:float;

numIteration=1;

private var waveHeight:float;

waveHeight=1;

private var ondex:float;

private var ondey:float;

function Update () {

 var ondex=waveHeight*Mathf.Sin((transform.position.x/distanceToPlayer)*Mathf.PI*numIteration);
 var ondey=waveHeight*Mathf.Sin((transform.position.y/distanceToPlayer)*Mathf.PI*numIteration);
 transform.Translate(ondex,ondey,Vector3.forward*60*Time.deltaTime,Space.World);

}

Can you help me? Thx

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image

Answer by malakief · Jul 22, 2011 at 02:35 PM

i forgot the error message: BCE0023: No appropriate version of 'UnityEngine.Transform.Translate' for the argument list '(float, float, UnityEngine.Vector3, null)' was found. i don't understand this error :(

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by drChengele · Jul 22, 2011 at 02:59 PM

The problem is you are passing the wrong argument in transform.Translate.

The third value in transform.Translate is an entire Vector3 instead of a float. Unity expects a single float value for the z coordinate of the translation, but you are giving it an entire vector so it doesn't know how to use it.

You should write:

 var ondex=waveHeight*Mathf.Sin((transform.position.x/distanceToPlayer)*Mathf.PI*numIteration);
 var ondey=waveHeight*Mathf.Sin((transform.position.y/distanceToPlayer)*Mathf.PI*numIteration);
 transform.Translate(ondex,ondey,60*Time.deltaTime,Space.World); // we took out the Vector3.forward
Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Rotate Cube towards Mouse position 2 Answers

Moving camera with ios drag (similar to UIScrollview) 1 Answer

Need Help Translating into Java 1 Answer

Tween to moving target 1 Answer

Gap problem when translating touching objects 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges