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Question by lukachelidze · Feb 22, 2018 at 11:53 AM · animatornullreferenceexceptionmonobehaviour

Null reference exception on animator

I call this method from other object and it's null reference exception.

     public void Move()
     {
             Debug.Log(_animator.name);
             _animator.SetBool("Move", true);
     }
     void Start()
     {
         _animator = GetComponent<Animator>();
     }

it works fine when I assign animator in spawn function.Also debug in update shows that _animator exists.What can it be?

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avatar image Bonfire-Boy · Feb 22, 2018 at 12:18 PM 0
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Has Start actually been called yet? (I usually assign cached references of this sort in the Awake function rather than Start - in case they're needed before the object's first Update cycle).

And what do you mean by "debug in update shows that _animator exists"?

avatar image lukachelidze · Feb 23, 2018 at 11:55 AM 0
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Thanks, that was the problem exactly, had to use awake ins$$anonymous$$d of start;

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Answer by tormentoarmagedoom · Feb 23, 2018 at 09:36 AM

Good day.

Maybe you having "timing" problems. ASs you say, the method Move is called from another object, but is called at same time as the object is created?

You should check if "start" is called before "Move". Use some Debug.Log in each method to see what is called first.

Maybe wou need to do

  _animator = GetComponent<Animator>();

inside "move" to ve sure its executed before the other commands.

Salute!

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