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This question was closed Feb 26, 2018 at 06:31 AM by BlackDragonBE for the following reason:

Not getting answer.

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Question by BlackDragonBE · Feb 24, 2018 at 01:05 PM · blendermaterialsimporting

Blender importing materials & textures incorrect with new, default embedded method.

See my question here: https://forum.unity.com/threads/blender-to-unity-workflow-since-2017-2-embedded-material-woes.518793

I've googled for hours, searched through the forums and documentation and I couldn't find a single answer.

Thanks for your help!

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avatar image meat5000 ♦ · Feb 24, 2018 at 02:17 PM 0
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Cant you just disable material importing and assign it yourself?

avatar image BlackDragonBE meat5000 ♦ · Feb 24, 2018 at 02:42 PM 0
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I can, and that's what I'm doing now. I just don't know why the default behavior has been changed to something that doesn't work and I was wondering if it's because of something I'm doing wrong or just Unity bugs.

avatar image meat5000 ♦ BlackDragonBE · Feb 25, 2018 at 07:05 AM 0
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We were never able to import materials from Blender. Is this supposed to be a new function? Have you tried this guy's method?

https://answers.unity.com/questions/1343037/blender-278-unity-55-the-correct-way-to-retain-mat.html

avatar image BlackDragonBE meat5000 ♦ · Feb 25, 2018 at 01:34 PM 0
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That's what I'm not sure of, I'm also using the .blend, I'm not exporting to .FBX manually. Up until now I just edited the materials that Unity spit out when importing blend files, I guess the legacy system is still the preferable option for .blend files. I was under the assumption the new embedded method would make things easier, but it's actually a hassle to have to set it to Legacy now for every model I import.

It would be cool if someone that works at Unity could explain how to actually use the "embedded materials" option as I can't find any decent documentation.

avatar image meat5000 ♦ BlackDragonBE · Feb 25, 2018 at 11:29 PM 0
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I think this would be more of a Blender forum question. Really, read the link, Answerer achieved without Legacy.

avatar image BlackDragonBE meat5000 ♦ · Feb 26, 2018 at 06:31 AM 0
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I'm just going to assign the materials manually. Your link doesn't help as it seriously slows down my workflow, I don't export to FBX from Blender, I let Unity do it so I can work in the .blend file and get almost instant updates in the editor after I save.

This is still a Unity question as everything on the Blender end works fine for me.

avatar image meat5000 ♦ BlackDragonBE · Feb 26, 2018 at 09:57 AM 0
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You'd only need to do this once really, as once the Export options are saved in to the Blend they persist. Unity converts to FBX anyway. The key to making materials work seems to be this Path $$anonymous$$ode in Blender. Unity just takes what it can get and if Blender is unable to provide $$anonymous$$ats with a config that Unity can read then the issue lies with Blender. Unity can not control how the data is embedded in to the Blend or FBX. Unfortunately, the people over at Blender always complained about the sudden requirement of Blender functionality amongst Unity users. We use about 5% of Blender function and they always stress this isnt what Blender is for. As a result they develop for the Artists and Directors ins$$anonymous$$d of Game$$anonymous$$akers.

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