How to import a unitypackage from windows to mac os x?

Hi, bought a asset package from an unofficial store. The package was built on a windows computer. It’s a zip archive with the unitypackage inside, and when I try to unzip this archive I get a folder with a bunch of files instead of getting unitypackage. So I can’t import the assets to the project. Here’s the what I tried to do.

  1. Import the folder - getting an error can’t decompress package
  2. Drag n drop the folder into the project - getting just the same folder with all the files as it’s stored in the filesystem
  3. change the extension of an archive to .unitypackage - getiing the message nothing to import

Any suggestions? Could there be troubles with the compatibility between windows and mac os packages?
Should I convert the package?

@a-good-russian-guy the issue is that Mac OS has the annoying habit of unzipping the zip file and then going ahead and then unzipping the .unitypackage file as well. what you see in your screenshot is the unzipped .unitypackage file. 3rd party zip programs should be able to unzip your download for you.

Just to add - you can also turn off this behavior on the mac if you don’t want to install a 3rd party program.

  1. Press cmd + space and type archive utility
  2. The program will open in the menu bar (a window won’t pop up)
  3. Select Archive Utility → Preferences → Untick the “Keep expanding if possible” checkbox

You should be good to go!

Credit for this answer goes to JPressley at this post.