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Question by sonicfox · Feb 26, 2018 at 12:50 PM · audioaudiosourceaudioclipfilteraudio clipping

Truncate audio runtime

In my game I am recording audio files and I want to truncate the silences in the audio at runtime. Is there any way to do t$$anonymous$$s in unity??? or any package that deals with it?? I have tried analyzing the spectrum data but that is way too much huge to deal with and it doesn't make any sense.

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