Hello, I’m trying to make a world space UI Canvas, and notice that having the Canvas Scaler component enabled makes all Text elements no longer respond to font size. Is this a bug? If not, what is the intended method to adjust font size while using the Canvas Scaler component?
Steps to reproduce issue:
- Create a Canvas (GameObject>UI>Canvas)
- Set Canvas.RenderMode to World Space
- Set the Canvas’s Rect Transform width & Height to appropriate world space values (2 x 1 meter)
- Add a Text Object to the Canvas (GameObject>UI>Text)
- Adjust Text size and pos to fit within the canvas (Pos: 0,0,0 width:2 Height: 1)
- Set the Canvas Scaler’s Dynamic Pixel Unit to a reasonable value to see the font (3000)
The Text should appear on screen, but no longer respond to adjustments to font size.