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Question by hectorales · Feb 27, 2018 at 06:01 PM · shaderclippingstencilgeometry shader

Shader Clip with Stencil

I'm really new into shader programming, I got the concept of Stencil and Clip(), what I'm trying to make is a shader which gets "clipped" if an object collide with it, like in this example:


https://www.youtube.com/watch?v=iHV6F8DM63o


But I want it to clip based on the object's geometry and not just position, like a Stencil. How can I get the geometry of the shader and make the comparison for the Clip(). ?

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