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Question by dakuru · Feb 28, 2018 at 09:29 AM · lightingrenderinggraphicsshadowscommand

How to correctly render an object with a CommandBuffer?

Hi there,

I'm writing a basic command buffer but every object I render with it using the DrawRenderer() command seems to lack a lighting/shadow pass.

alt text

Here the red cube is rendered with DrawRenderer, not directly by the camera.

Simple question: I'd like my cube to be correctly lighted, what command(s) should I add?

Ps: I'm in Forward and plan to have only one directional light, and need to precise that I can only have one camera

Thanks in advance!

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avatar image dakuru · Feb 28, 2018 at 03:36 PM 0
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Here's the little scene in the example.

CommandBufferTest

commandbuffertest.zip (14.5 kB)

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