• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by moh05 · Feb 28, 2018 at 12:01 PM · android buildandroidpluginandroid-manifestandroid-sdk

Unable to merge android manifests. Trying to merge incompatible element with unity 2017

Hello,

I am unable to build my android project. I understood that there are 2 manifest files with different data. I just don't know how to make them the same.

Below is the error I get:

 CommandInvokationFailure: Unable to merge android manifests. 
 /Library/Java/JavaVirtualMachines/jdk1.8.0_45.jdk/Contents/Home/bin/java -Xmx2048M -Dcom.android.sdkmanager.toolsdir="/Users/mohamad/Development/android-sdk-macosx/tools" -Dfile.encoding=UTF8 -jar "/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/sdktools.jar" -
 
 stderr[
 Error: [Temp/StagingArea/AndroidManifest-main.xml, /Users/mohamad/Desktop/Game Projects/ARAB FASHIONISTA/Arab_FashionistaAndroidB/Arab_Fashionista2/Temp/StagingArea/android-libraries/com.google.android.gms.play-services-ads-lite-11.8.0/AndroidManifest.xml:12] Trying to merge incompatible /manifest/application/activity[@name=com.google.android.gms.ads.AdActivity] element:
   <activity
 --    @android:name="com.google.android.gms.ads.AdActivity"
 --    @android:theme="@android:style/Theme.Translucent">
 --</activity>
   <activity
 ++    @android:exported="false"
 ++    @android:name="com.google.android.gms.ads.AdActivity"
 ++    @android:theme="@android:style/Theme.Translucent">
 ]
 stdout[
 [Temp/StagingArea/AndroidManifest-main.xml, /Users/mohamad/Desktop/Game Projects/ARAB FASHIONISTA/Arab_FashionistaAndroidB/Arab_Fashionista2/Temp/StagingArea/android-libraries/GoogleMobileAdsPlugin/AndroidManifest.xml:10] Skipping identical /manifest/application/meta-data[@name=com.google.android.gms.version] element.
 

How to solve this? i have been searching for an entire day :(

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dishant27 · Feb 28, 2018 at 10:43 PM 0
Share

Looks like you have imported two separate plug-ins having google ads. You might have to remove one of them and then reimport all assets.

avatar image moh05 dishant27 · Mar 04, 2018 at 07:52 AM 0
Share

an how do i know which is is it?

avatar image dishant27 moh05 · Mar 04, 2018 at 10:11 AM 0
Share

How many plugins are you using? Try to open the plugins. Perhaps the easiest way is using 7-zip to look inside the plugin, they might be have the similar files for ads. If only 1 plugin is there, then Remove the plugin's folder and reimport it.

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Muhammad_Taha · May 24, 2018 at 07:35 PM

Hi, Did you find any solution? I am facing this.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by yawar512 · Jun 08, 2018 at 07:03 AM

--

you can see the difference of @android:exported="false" in both files go in android manifest file and remove it

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

80 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to port game on android wear ? 2 Answers

Why cant I change the android:windowBackground? 0 Answers

Unity3D Compile Error: Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details 1 Answer

Build android failed because of minSdkVersion in Easy Mobile AndroidManifest.xml 1 Answer

Failed to re-package resources. See the Console for details. error building 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges