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Question by killerstud3 · Jul 23, 2011 at 04:17 PM · systemhealth

health system

I am trying to make a health system with 3 lives and 3 GUI textures to say how many live are left. i want it so that whenever you get hit by a "fireball" you lose one life but i have no idea where to start can somebody please help me?

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avatar image LegionIsTaken · Jul 23, 2011 at 05:37 PM 0
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TornadoTwins?

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Answer by SilverTabby · Jul 23, 2011 at 07:09 PM

The 3d platformer tutorial has everything you will ever need to know from cameras, a health system, enemy AI, and more.

If you feel more like videos, you can try the TornadoTwin's unity video series on youtube.

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Answer by YikYikHeiHei · Jul 24, 2011 at 04:48 AM

It have 3 lives and 3 GUI textures and hit by a "fireball" lost a life.

 var lives = 3;
 var livesTexture : Texture2D[];
 var livesTextureSize = 30;

 function OnGUI ()
 {
     var livesTextureRect = Rect(10,5,livesTextureSize,livesTextureSize);
     for (var i : int = 0; i < lives; i++)
     {
         GUI.DrawTexture(livesTextureRect,livesTexture[i], ScaleMode.ScaleToFit, true, 0.0f);
         livesTextureRect.x += livesTextureSize + 10;
     }
 }

 function OnCollisionEnter(collision : Collision)
 {
     if (collision.collider.tag == "fireball")
     {
         if (lives-1 >= 0)
             livesTexture[lives-1] = null;
         lives --;
     }
 } 
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avatar image NorthernEagle · May 03, 2012 at 11:23 PM 0
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Appreciate the script YikYikHeiHei.

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