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Question by appleorbit · Mar 02, 2018 at 03:37 PM · networkperformancespikes

Spikes because of the very poor performance of UnityWebRequest.Get() on Android.

UnityWebRequest.Get () on Andoid caused a spike of 20 ms or more.

I want to solve t$$anonymous$$s problem in order to load data with Background.

Please tell me the solution to t$$anonymous$$s problem.

Unity version is 2017.3.1f1.

If there are some mistakes in English, I’d like to apologize.

 public void DoRequest(string url, Action<string> onComplete)
 {
     UnityEngine.Profiling.Profiler.BeginSample ("Request.Get");
     var request = UnityWebRequest.Get (url); // very poor perfomance.
     UnityEngine.Profiling.Profiler.EndSample ();
     StartCoroutine (Exec(request, onComplete));
 }
 private IEnumerator Exec(UnityWebRequest request, Action<string> onComplete)
 {
     yield return request.SendWebRequest ();
 
     onComplete.SafeInvoke (request.downloadHandler.text);
 
     request.Dispose ();
     request = null;
 }
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